The last month passed quite slowly and we realized how necessary professional tools really are for the high quality results that we as a team wish for.
Concept Art
There was some progress in the concept art area, but it’s going very slowly. The creation of game quality graphics as we imagine them, is very time consuming by traditional means.
At the moment we rely entirely on pencil and paper. Every draft is a quick sketch which is then drawn in higher detail and scanned after completion. This gives us the first digital version of the drawing. It’s still a long way to game graphics that we can actually work with.
The scans need to be revised digitally. Imprecisions caused by the scanning process need to be fixed, image areas need to be redrawn, light and shadow of the scene needs to be highlighted.
We have the black and white version of the drawing in digital form now. The next step is adding color.
In this process the scene is digitally redrawn in color. No other step of the graphic design process shows more clearly how much faster it would be to work directly on the PC using a pen display.
The whole process needs to be repeated for different layers of the environments, animated and interactive objects need to be created seperately and put into the scenery accordingly.
It’s not uncommon that steps need to be repeated due to technical or design reasons, when changes are necessary.
At this point I would like to thank Gavia very much for her hard work. She does not only create very high quality and atmospheric drawings for the project, but she does it with patience for every comment and suggestion of change, despite many other commitments. She really pushes the creative process forward.
I wish we had the finanical means to afford a pen display, that would allow us to draw directly on the screen in color and save many of these work steps, to save time in the design process. For now all we can do is carry on the way we do and hope for more donations. Every contribution brings us a bit further.
Game Design & Writing
The progress in the areas of concept art, writing and game design are linked closely at the moment and have a lot of influence on each other.
A new draft brings a lot of new thoughts to writing and game design as well. A new idea in writing that flows into the game design is an influence for new drafts of characters and environments, too.
In the last months we focussed especially on the beginning of the game and the connection to the novel. At the same time we learned a lot about our main character and a few side characters of the game.
We want to create a living, atmospheric world, which includes the novel and game. Of course there is a lot more happening in this already quite complex world than we can convey by traditional storytelling.
We have to focus our storytelling on a part of the whole story.
But even those things that we don’t tell are important for the whole picture and need to be imagined and written.
It helps us to get a better understanding for the world, its inhabitants and it communicates to the player in many forms.
For example by the design of the characters, the game world or by indications in dialogues or comments of the main charactrer.
These many tiny details and pieces of background information don’t make the main story, but they are a very important subconcious part of it and help to create living characters and a believable world for them to interact with.
Regards, Starcat.
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